Posts tagged Photoshop
CENTRIFUGAL

Understanding the concept of mograph effectors has been and is still difficult. namely shader, plane, random, and the use weight maps within them. There isn't a single editable polygon anywhere in this comp, everything is a primitive which makes fine tuning once all the effectors are on really easy and time saving. This one combines a few cloner & effector techniques, but was more concentrated on achieving a plastic/glass looking frosted material and getting the overlaps to really show where the objects intersect. Planning on using similar styled material on an upcoming project. Just wish rough reflections weren't such a render hog on Physical.

FOKUS

Actually just a test render I set up for material, reflection, and lighting accuracy that I added a viewfinder focus concept to in post. Really digging the idea of fantasy 3D + fantasy UI creation lately. Had no idea until recently there was an entire job market for it, but just look at Iron Man and Total Recall, really amazing stuff. Render settings were super high on this mother, I let my little laptop rip this one out while I worked on the desktop beast. Took the poor lil' guy four hours