Gridlump

Grid + effector fallof + depth of field + shaky camera movement

Grid + effector fallof + depth of field + shaky camera movement

Waveform

Pushing myself further into After Effects. This is a small piece of a really big project. Everyday's is morphing into larger and larger projects, the final product is less frequent, but the philosophy stays the same of finding the time every day to sit down put in time, which is 90% of the battle.

Pushing myself further into After Effects. This is a small piece of a really big project. Everyday's is morphing into larger and larger projects, the final product is less frequent, but the philosophy stays the same of finding the time every day to sit down put in time, which is 90% of the battle.

Aberrant

Collaboration with Natalie Hords (Photographer)

Aberrant (ˈabərənt): departing from an accepted standard.
The ideas for this composition made many turns throughout. The final decided concept, aberration - goes against my own inner need for "correct" process. The removal of lens distortion, accurate white balance, chromatic aberration fixes, the like. Things I've always considered the proper knowledge and tools of creation. Instead of removing green/magenta aberration in the original image, I took the opportunity to exploit it. taking the overlaid magenta color and manifesting it as a transparent force, pushing its way inside the soft white organic shapes. Aberration not only included in the process but celebrated as the final exaggerated addition, not ruining what makes (what my older self would consider) an image great, but creating value from it. What I might consider flaws of a process could in reality be what makes something or someone beautiful. A welcome departure from what is "normal.

False Idol

All hail.

Once you start using the sculpting tools in Cinema they're really not so confusing, weird, but not so confusing. I really wish i had one of these in real life... not to eat, but if I won it in a corn dog eating contest I'd feel pretty proud.

Centrifugal Force

Understanding the concept of mograph effectors has been and is still difficult. namely shader, plane, random, and the use weight maps within them. There isn't a single editable polygon anywhere in this comp, everything is a primitive which makes fine tuning once all the effectors are on really easy and time saving. This one combines a few cloner & effector techniques, but was more concentrated on achieving a plastic/glass looking frosted material and getting the overlaps to really show where the objects intersect. Planning on using similar styled material on an upcoming project. Just wish rough reflections weren't such a render hog on Physical.

Fokus

Actually just a test render I set up for material, reflection, and lighting accuracy that I added a viewfinder focus concept to in post. Really digging the idea of fantasy 3D + fantasy UI creation lately. Had no idea until recently there was an entire job market for it, but just look at Iron Man and Total Recall, really amazing stuff. Render settings were super high on this mother, I let my little laptop rip this one out while I worked on the desktop beast. Took the poor lil' guy four hours

Start Dis Party

Sites Live yo! here's a bumper for it. like one of those Adult Swim bumpers that were more like "hey here's something weird and creative that we made that's mostly just for entertaining stoned dudes watching cartoons at 3:30am, also our name at the end of it so its kind of a commercial" I've always loved those. song is Fine Wine by Brock Berrigan

Like A Lot, Lot

Cause ur pretty and smart and make really good eggs.

Done with dynamics, which went "unbaked" as the kids say. I was essentially watching where the math gets heavy in slow mo unknowingly and animating based on that. Which is why the speed of the second group of letters is sorta too fast and awkward. Because cinema 4d thinks each one weighs 12 tons and worth more than the Pacific Ocean, like if you were to buy the Pacific Ocean and pay... everyone? is that how it would work. Ahh, pay all of the countries touching the Pacific Ocean. Yes that's correct

Done with dynamics, which went "unbaked" as the kids say. I was essentially watching where the math gets heavy in slow mo unknowingly and animating based on that. Which is why the speed of the second group of letters is sorta too fast and awkward. Because cinema 4d thinks each one weighs 12 tons and worth more than the Pacific Ocean, like if you were to buy the Pacific Ocean and pay... everyone? is that how it would work. Ahh, pay all of the countries touching the Pacific Ocean. Yes that's correct